|Capture the Flag on Vahalla|
The gameplay allows the player to see the game from a first-person perspective. Much of the game, multiplayer and campaign, takes place on foot, but also includes vehicular combat. Players may dual wield a few weapons, not allowing the use of grenades and melee attacks, but allows the combined firepower of two weapons which reeks more havoc depending on the weapons the player is dual wielding . Many weapons available in the previous games of the series return with minor cosmetic and power alterations, so basically it's hard to notice power wise, but the graphic update is beautiful. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back, this is very good for making Machinimas:(The art of using a pre-rendered gaming engine and making it into a film. The word is derived from: Machine and Cinema.) Quoted from http://www.urbandictionary.com/define.php?term=Machinima
|Some of the crew members of the Halo Universe|
Halo 3 introduces heavy weapons (usually mounted on a stand), which are large two handed weapons that slow down the player, but offer increased firepower in return. Such as carrying a missile pod that kills most enemies and vehicles with one rocket, but slows you down. In addition to weapons, the game contains a new class of gear referred to as equipment; these items have different effects, going from defensive screens to shield regeneration and flares, which are useless most of the time. One piece of equipment can be carried at a time and if you pick your equipment well, it can decide the battle. The game's vehicular component has been expanded with new vehicles that were seen but not drivable and AI-only vehicles. My personal favorite vehicle in Halo 3 was the Hornet, a human air based vehicle, in previous installments only the Banshee were available to the player.
Halo 3 contains non-competitive additions, such as Forge, a map editing tool which enables players to insert and remove game objects, including weapons and crates, into existing maps. Almost all objects can be placed and moved around on maps with Forge. Players can enter Forge and edit and manipulate objects in realtime. A budget limits the amount of objects that can be placed in Forge depending on the size of the map. Players can also save up to a hundred films of gameplay to their Xbox 360's hard drive, viewing the action of the game from almost any angle and at different speeds. Halo 3 offers a form of file sharing. With this file sharing allows items such as saved films, screenshots, and custom map variations to be uploaded to Bungie's official website, Bungie.net, which sadly was shut when all Halo data was transferred to 343 Industries, the guys that made the fail of a game called Halo 4. All players can browse this created content that has been uploaded to Bungie's website and tag it to automatically download to their console next time they sign into Xbox Live for Halo 3. The plot of Halo 3 basiclly consists of Master Chief landing on Earth to finish the fight, stop the Covenant, find The Ark, save Cortana and destroy the Flood once and for all, but such tales are only revealed through blood, sweat, dedication, and $20 on Amazon. Until next time this has been Jacob Arnold, signing off.
E3 Halo 3 Trailer
Some other awesome Halo Trailers:
This one below is Halo in Five Minutes (spoiler alert) But it will
help you know everything about Halo if you know nothing
or will let you have a good laugh if your a seasoned Halo player like me:
All credit goes to
for creating a amazing universe that will be with me forever, thank you guys for everything.