Tuesday, February 18, 2014

Metal Slug 3 Review

Neo Geo Box Art
     Hello everyone and happy Wednesday, hope you had a good Valentine's and Presidents Day, today I'm hopping into my favorite arcade game, and in my opinion is part of the best running arcade series there ever was: Metal Slug 3.  Developed and published by SNK, Metal Slug 3 released in March 23, 2000 for arcade systems worldwide.  The third game in the popular run and gun series, MS3 added new features to series such as more weapons and bosses, along with a little editing to the levels.  The objective of the game is to run and shoot at enemies as you progress through the level, throwing grenades and picking up other guns along the way.  This can be accomplished by freeing POW's who will give you weapons or points.  There are many levels with many different enemies ranging from soldiers to zombies to aliens, really cool stuff.  There many weapons to take on your opponents with including the machine gun, rocket launcher, flamethrower, shotgun, a knife used for melee attacks, and your basic pistol. Then there is the most powerful weapon of all; the Metal Slug, a versatile tank like vehicle that kicks ass and is decked out with machine gun turrets and
Marco defeating a boss with a friend in a Metal Slug
powerful cannons that blow enemies away. While Metal Slug is fun going solo, it is double the fun going with two players allowing you to work together and conquer bosses with a better success rate.  While I hope that at one point in your lives you played Metal Slug at a pizza arcade or someplace with arcade games.  This game will always hold a special place in my heart, as I'd like to think it does for anyone who played arcade games as a child.  I hope you all have enjoyed this review and I will be back next week with another post.  Until then, have fun. This has been Jacob Arnold, signing off.
Since there was no trailer for the game, heres some gameplay 

Wednesday, February 12, 2014

Jurassic Park: The Game Review

American Box Art
  Hello everyone and happy Wednesday, I am back with another game by Telltale this week that started the trend that evolved into their Walking Dead series, it was Jurassic Park: The Game that created the interactive gameplay that evolved into the Walking Dead's interactive gameplay system. Jurassic Park was developed and published by Telltale on November 15, 2011.  For those of you who have seen Jurassic Park, which I hope is all of you have, this game takes place in the middle of the movie when Dennis Nedry has stolen these dinosaur embryos from the lab housing them, however in order to do this, he had to shut down the security system, which turns off the power to the fences. Basically allowing the dinosaurs inhabiting the park to turn the island into their own little playground, and the people are the toys that you break into little pieces because your a 7 1/2 ton dinosaur that eats little scientists for breakfast.  So through the game you take the role of many characters, such Gerry Harding, the chief vet, his daughter Jessy, Nedry's associates send to collect the embryos, and even soldiers sent to rescue the survivors on the island. The gameplay utilizes quick time events that allow you to make decisions about certain outcomes of the game, you must also move fast to complete tasks or
This isn't going to end well
just to avoid being eaten by enemies. While I find the game fun and enjoyable, it is also great for Jurassic Park fans, going into greater depth of what happened of Isla Nublar.  Though there is alot of cool elements in this game, I would sadly have to say that it is not worth thirty dollars, maybe fifteen, and while I know Telltale put alot of work into this game, I'd wish they bring down the price a bit.  While receiving mixed reviews from multiple critics that called it a "interactive movie", while it is that in simple form, I believe that this game greatest achievement was probably its contribution to the Walking Dead's system of gameplay, which was first used in this game.  While I wouldn't suggest buying it for its full price, their are other methods that can be used to obtain it.  I'll leave this post with that thought floating around, while I apologize for this short review, there is not much to talk about in the game.  Oh, one other thing: the main plot is basically these guys trying to escape the islands, big shocker.  Hope you have enjoyed this post and I will be back Wednesday with another post.  This has been Jacob Arnold, signing off.
A behind the scenes trailer that explains the game pretty well

Wednesday, February 5, 2014

Starwhal: Just The Tip Review

Soundtrack Cover, but it also represents my needs for a cover
     Hello everyone and happy Wednesday, hope your all doing well and had a nice weekend.  For all those who watched the game last Sunday, I understand sadness for some and the happiness for other, but the all around feeling that was more of fluke than a game.  Now then, on a brighter note, I am reviewing a small 2-4 player indie game that is loads of fun and loads of laughs, that game is Starwhal: Just the Tip. Mimicking the style of 1980's arcade games, Starwhal is filled with a heart pounding soundtrack and a space background that moves as you play.  Developed and published by Breakfall, a small indie company based out of Ottawa, Canada, this game is still in demo stage of development, but is said to be released February 17, 2014 on Steam and possibly consoles in the future.  The purpose of the game is to pierce the heart of the opposing player's narwhal (if you do not know what that is, leave this page right now and write me a twenty page essay on narwhals) until their hearts are all gone,
Four player hard-core action
depending on how many hearts and rounds there are, the gameplay can vary.  While I personally think the game is really awesome as it is, the developers at Breakfall are gathering donations on Kickstarter to improve the game and work on its transfer to other ports.  The game shows much progress and I believe with support and money this game will become known to every person in this country.  If any of the developers are reading this right now, I wish you luck in your escapade and Andrew Jobin, I hope you launch that narwhal to the stars.  For everyone reading this, you should all check out the game, its free and fun, you can find it at http://www.starwhal.com/.  Thank you all for reading this post, check the game, and until next time, have fun.  This has been Jacob Arnold, signing off.
Since there isnt a official trailer, I thought I would 
just use a "Let's Play" by Achievement Hunter.  
You only have to watch it for five minutes to get the
idea, but these guys are pretty f*cking funny, so i'd 
stick around.