Wednesday, April 30, 2014

Dead Light Review

Cover art
     Hello everyone and happy Wednesday, hope your all doing well.   Today I'm hoping into a fun little sidescrolling zombie action game called Dead Light. Developed by Tequila Works and published by Microsoft Studios, Dead Light is a 2012 survival horror for Xbox 360 Arcade and Windows.  Made with the idea to mimic 1980's sidescrolling games that were widely popular for the time period.  Dead Light takes place in 1986 Seattle, the story drops you into the shoes of Randell Wayne, a former park ranger who is intent on finding his family in the aftermath of a zombie apocalypse. With fairly decent graphics and a fun style of gameplay, Dead Light produces a fun experience that moves away from the traditional zombie game and moves towards a more free-running aspect through the simple layout of the game.  Starting out you will have nothing but your hands and your quick wits.  In certain abandoned building you will happen upon a fire axe the ideal melee weapon for killing zombies, right?  Wrong.  You are cursed with a low amount of stamina which you will want to use to jump and run.  This is not a shoot 'em up unlimited ammo zombie game, this is about survival.  While running, you can sometimes throw down bookcases to block the infected path, creating a moment of safety for the player to stop. At your top
Wayne fending off zombies on top of a truck
notch performance you can probably take on three zombies.  After chopping up zombies for awhile you will find a revolver, which kill zombies with a quick shot to the head, allowing you to take on eighteen zombies with full ammo.  Its very useful against large amounts of zombies, you only have so many shots and ammo is scarce. Manual reload is required, so when being rushed by the hordes who where attracted by the noise and your stuck reloading, think about the things you will do better with your next life.  Half way through you acquire the slingshot, which fires a little lead ball that can be used to create distractions or break windows so a building becomes accessible. A gun you acquire near the end of the game is a survivor's essential firearm: the 12 gauge shotgun.
A unique form of cutscenes is used to run over major plot points
 This reliable weapon holds five rounds plus ten more, able to blow multiple undead's heads off, this weapon packs a punch.  While Wayne may be armed, the main idea of this game is to remove the zombie in front of you and keep on running.  The story is told through the occasional cinematic cutscene created in a comic like format, also the main source of information is the dairy that Wayne carries that tell his story from the beginning of the epidemic to the present.  He also voices his thought as you play as him, the dialogue is pretty laughable with him saying the same thing over and over again with minor tweaks.  Wayne can also find collectibles to make up a smaller book of mementos consisting of peoples IDs and newspaper articles that allow the player to become more immersed in the story.  I think Dead Light is a truly unique game for a zombie game with a high level of creativity and originality.  Though it may be short, I beat it in about four hours, it was worth it.  Try it today, you might like it.  Thank you for reading and I will be back in two weeks.  Until then, have fun.  This has been Jacob Arnold, signing off.
Full screen HD recommended 

Wednesday, April 23, 2014

Interstellar Marines Review

Promotional/Cover Art
     Hello everyone and happy Wednesday.  Sorry for my long leave of absence, but had plans for Spring break.  A couple weeks back I reviewed a fun survival game called Rust that is still in Alpha.  Though they are unrelated in genre, they both are still undergoing alpha stage construction, although Interstellar Marines looks graphically more impressive compared to Rust.  Developed and published by a cool little indie game company called Zero Point Software that have worked super hard to make this game happen.  Since Interstellar Marines is still in Alpha, little story has been released. In the future the United Nations has funded Project M, a top secret military program, where you as an elite soldier, have been picked to undergo training with your fellow marines.  The overall goal of the project is to protect mankind from threats outside the solar system.
Possible future weapons
Therefore, the player is armed with a machine gun that fires a form of "stun round" that shocks the player like a tazer, rendering them unconscious.  For the classical FPS player, don't fret, this game operates in the same way any other shooter, headshots equal more damage, time your shots accordingly and aim down the sights.  So basically the only differences are that your not actually killing the opposing team, just incapacitating them.  Also theres only one gun so far, but the developers promise more content to come including guns, maps, and a campaign.  The player would be surprised that all they need is one gun, though I'm gonna lie that I would like a sidearm for when I run out of ammo. Other than that, it's a nice return to the classic FPS and is fun with friends.  I would recommend it for any gamer, it is currently available for purchase through Steam.  Anyone considering buying this game had better do it now, as more content and features are added, the price will go up.  The game is awesome and shows much potential to come.  I hope you enjoyed this review and I will be back next week with another post.  Until then, have fun.  This has been Jacob Arnold, signing off.
A pretty good explanation of what the games about

Thursday, April 3, 2014

Super Hexagon Review

    Hello everyone and happy Wednesday.  This review is going to be a little short on account of the game containing very little to talk about.  Today I am reviewing a fun little indie called Super Hexagon. Created by Terry Cavanagh as independent minimal action game with the sole purpose to dodge the outlines of certain shapes that are closing in on you.  The game was released for Windows on November 27, 2012, it is also on mobile devices.  The game is synced to an awesome soundtrack which speeds up as the player moves further into the never ending shapes closing in on them.  With a certain amount of time that must be completed to overcome each "stage".  For example, you start by making a line, which then makes a square, then a pentagon and so forth. With each amount of time bypassed the stage becomes harder and harder, until upon reaching hexagon, the player beats the stage, this take copious amount of time and quick reflexes to achieve this task.  There are three stages, Hexagon, Hexagoner, and Hexagonest, each increasingly difficult with different songs.  Its fun, tricky and puts your reflexes to the test.  Hope you enjoyed this post and I will be back to my regular thing next week.  Until then, have fun.  Also, its kind of hard to explain the concept of the game in the way I did, so for a understandable explanation, watch the video.
This has been Jacob Arnold, signing off.
Cool game