Thursday, September 27, 2012

Super Smash Bros. Review

SSBB Cover.jpg
North American box art
Probably the most successful Wii game ever and my favorite Wii game of all time, Super Smash Brothers Brawl is just awesome. Developed by Ad hoc development team, directed by Masahiro Sakurai, and of course published by Nintendo. The game development started in October 2005 with an amazing team that consisted of a few members of Nintendo and several third party development teams. After delays involving software problems, the game was released January 31, 2008 in Japan, March 9, 2008 in North America, January 26, 2008 in Australia and June 27, 2008 in Europe. A interesting fun fact is that actually the game was not released in Korea until April 29, 2010, twenty-seven months after its original release in Japan. The game is the successor of Super Smash Bros. Melee and the original Super Smash Bros. on the Nintendo 64. The objective of the game is to know the opposing player from the screen to win. My favorite part of the game was the amount of playable characters, in Brawl you are allowed to play as other characters other than those created in the Nintendo universe.  Its a good mix, you can be Snake from Metal Gear Solid, Pikachu from Pokemon, Sonic the Hedgehog, and even Mr. Game & Watch.  My favorite character is Ike from Fire Emblem with his huge sword that just take your enemy out. A big concept was the Smash Ball, a multicolored orb (as seen in the trailer below) allowing the player to use there special ability depending on there character. As of March 2012, it is the eighth best selling Wii by selling a total of 10.79 million copies worldwide, though in my heart it will always be the best Wii game of all time. Another new feature is the solo campaign for the game, for those who didn’t know Super Smash Bros. has never had a campaign. Its called The Subspace Emissary (SSE), in which all the characters in the game team up to take on the bad guy, complete with cinematics and all. So basiclly its a classic scenario of good vs. evil that’s worth some playtime, though its not as the classic Brawl between opposing players. I love this game and I think you will too. So get up, get the game, and jump in. This has been Jacob Arnold, signing off.  


 












Official Trailer

Wednesday, September 26, 2012

Garry's Mod Review

Official Garry's Mod logo
Of all the games I've played, Garry's Mod will always hold a special place in my heart.  Garry's Mod is a sandbox game developed by Facepunch Studios, developed by Valve, and designed by the one and only Garry Newman.  Created using the Source engine used in games such as Half-Life 2, Portal, Counter Strike: Source, and Team Fortress 2, in which it is required to own one of these games if Garry's Mod is to run properly. Other than being a sandbox game, the game is also commonly used for making machinimas on YouTube. Once a mod for Half-Life 2, it was later made into a full game by Garry Newman and then published by Valve.  Originally released in  December 2004, but was officially released for Steam on November 29, 2006 for purchase.  Its only ten bucks on Steam and totally worth it and more.  One of my favorite games of all time, I'd like to give you reasons why I love this game.  The game play consists of pretty much anything you want it to be, from a shooter, strategy, or a race variant, anything. One of GMod's many features include spawn props in which you can make your own environment that you can then game in and even add NPCs to make it seem more real.  Garry's Mod signature tools are the Physics gun, sporting a similar look to Half-Life 2's gravity gun but blue.  This tool allows the player to pick up props, adjust, and freeze objects in place.  Then there's the Tool gun,  a multi-purpose tool for performing various tasks, such as combining props, attaching them via ropes, and creating controllable winches and wheels. The Tool Gun is also used to control add-ons created by the community via Toybox.  One of the most popular concepts in Garry's Mod is ragdoll posing, which you can pose a ragdoll from a Source game to make them smile, frown, or have their face explode in a assortment of pixels.  GMod allows the player to online to a server to play with friends or just random people, though certain servers have certain restrictions, depending on the server.  In recent news Garry's Mod 13 releases October 24 for those of you who might be interested, this is your change to score the latest version.  I know this is a short review for such an awesome game, but its one in the morning and Im kinda tired.  But I probaly will add to this post as I have more time, so thanks for listening.  This has been Jacob Arnold, signing off.

Tuesday, September 18, 2012

Combat Arms Angry Review


Normally there is a good and a bad side to every game, a positive and a negative.  But honestly I can see nothing positive about Combat Arms.  Combat Arms is first-person shooter computer game created by Doobic Studios and published by Nexon, a website that makes free to play games such as Maple Story, Dragon's Nest, and Atlantica.  Nexon decided to create a shooter and Combat Arms was the sad failed result of a game. Since this was created before Sudden Attack, another Nexon shooter, this was their first shooter. When it came out all the Nexon fanboys thought "Oh look a new game, yippee".  So since none of these ten year olds have ever played a first person shooter, they sucked, and they still suck.  Also Nexon thought it would be a good idea to give the player the right to ban you with a two thirds vote, and since these kids suck so bad if you get three or four kills, they think your hacking.  So you usually don't make it till the end of game because you get banned for knowing how to play a shooter.  The games graphics are terrible, there probably somewhere between Half Life 1 & 2 graphics, which is pretty bad if you didn't know.  Another thing is the game is supposed to have hack protection, which means if you modify the game to your advantage, such as flying through walls, being invincible, and so on, you get banned.  But I still see people flying around shooting knifes out of their face, so yeah crappy hack protection.  Sorry this review was so short but theres not much to say about Combat Arms, other than it sucks. The reason I picked this game was because I wanted to do a PC game instead of a console game. So by the end of the year you'll probaly see me spanning out a bit on different platforms and consoles.  Also the piont of this review was to tell you not play this game if you didnt catch on already.  If you suck at shooters than this is the game for you, if you want a good PC game on the other hand I suggest Garry's Mod or Team Fortress 2.  Hope you've enjoyed my construcive critism, this has been Jacob Arnold. signing off.