Talks about all your favorite games with new posts every Wednesday. (Except during holidays)
Thursday, April 30, 2015
Bioshock Infinite Review
Hello everyone and happy Wednesday, hope your all doing great. Today I'll be reviewing the third installment in the Bioshock series that takes back the old glory of the first game and screw everything over like Bioshock 2. Well thats not technically true, Bioshock 2 had improved gameplay from the first game but had a really shitty story that went no where. It was kinda like Destiny, except Destiny's story was unexplained and left everyone angry but still had fun gameplay and pretty levels. Bioshock 2 made everyone angry for a different reason, that the gameplay was good and the story was explained but just bad. Bioshock Infinite, on the other hand, had a great story that tied itself together in the end with an ending that is still stuck with me after two years, and has good gameplay. Also since the game doesn't tie itself to the rest of the franchise until the end, I don't have to explain the plot of the previous installments. The year is 1912, you fill the shoes of Booker DeWitt, a surprisingly not silent protagonist as was the case with the previous games. Booker is sent to the floating city of Columbia with the simple task " Bring us the girl and wipe away the dept". He arrives to find Columbia is not what it seems, instead its a racist higher class society that worships a prophet named Zachary Hale Comstock and idolizes the founding fathers of America as religious icons. Shortly after arriving Booker finds out hes the guy Comstock labeled as the guy whos going to fuck everything up, so then hes forced to fuck everyone up because they turn on him for being the guy who going to fuck everyone up. The game mechanics consist of using a multitude of weapons ranging from pistols to shotguns to a multitude of rifles and back again. Plasmids also make a return except now their called Vigors and you drink them instead of injecting them into your arm with a three inch needle which bothered me to some extent. Its still to zap people with lightning or send flesh eating crows flying towards them, theres a great variety of Vigors spread throughout the game, my favorite one was the Bucking Bronco which suspended enemies mid air while increasing the damage they took. In order to use Vigors, one must
A good shot of Columbia
have mana, a blue energy picked up around the environment. Depending on the power of a certain Vigor, it will use more mana. Food can also be picked up to heal the player, along with money that allows Booker to purchase ammo and weapon upgrades at vending machines. Another large new element to Bioshock Infinite is the Sky Hook which allows the player to fly around on the rails throughout the level, this allows for fast paced approaches and its fun to fly off one then knock a enemy off a ledge into oblivion before you even touch down. It also serves as a melee weapon and can cause some pretty gruesome finisher moves. One of the most noteworthy addition to Bioshock Infinite is the Tear system, after you grab Elizabeth (the girl) from her massive Lady Justice tower she becomes your accomplice. I say that because she is not a chore and adds alot to both gameplay and story, she can also open up tears in reality and pull stuff through from parallel universes like magic health stuff, walls, machine gun turrets and explosives, just to name a few. While there is more to say about Bioshock Infinite, most of it would be talking about the story which is beautifully crafted and many get a bit wobbly at times but manages to tie it all together in the end. Overall, Bioshock Infinite was a fun game and I'll probably play through it again sometime. I hope you've all enjoyed and I'll be back next week with more reviews. This has been Jacob Arnold, signing off.