Hello everyone and happy Wednesday. hope your all doing great. Today I will be reviewing yet another zombie game BUT WAIT, THERES A TWIST!!!!! This zombie game is awesome with cutting edge graphics, a large open world and parkour to zip around with ease, this is Dying Light. I started following Dying Light's development about two years back and was immediately excited for the release of an open world parkour zombie game, something that would set the standard for the zombie genre. In February after so much anticipation all my hopes and dreams were brought to me through greatness of this game. I will admit that the story could use some work, but you can only carry zombie scenarios so far before you find yourself in the endless loop and cliches and stereotypes, so I wont hold it against my love of this game. Dying Light is a open world sandbox RPG zombie game set in the fictional city of Harran that centers around protagonist Kyle Crane. The city of Harran is placed under quarantine after the outbreak of unknown virus, and BOOM; zombie apocalypse. The rest of the world is fine and the Global Relief Effort (GRE) is sending in supplies to sustain the remaining survivors while the Ministry of Defense is talking about firebombing the city out of existence. So the game starts with the GRE sending in Crane to retrieve a file from rogue GRE agent Kadir Suleiman which if released contains a toxic form of the virus, at least thats what they say, wink wink. After being on the ground for thirty seconds, Crane is immediately attacked by bandits, beaten up and bitten by a zombie after killing the bandits, but suddenly he is saved by Jade and Amir; some people. Amir dies, Crane passes out and Jade takes him to the Tower, the safe area for Brekens group. Not the best special agent to send in to retrieve a highly dangerous file, you find out hes cool later, but thats then and this is now so thats how it is. Crane is told hes infected but can take "Antizen" to suppress the virus so he sets off to help these people in whatever way he can while trying to get the file back. Now that the stage is set, we can begin. After a quick prologue with some instructions to the basics of the game and an introduction of the cast, you are released to explore this large scenic world made of sheet metal and dead things. The first I noticed early on in the game is the inefficiency of weapons, as whacking zombies with table legs didn't seem to do much more than flicking them in the nose would do. So for your first hour of the game you'll run away from most fights, which later on is still a good idea at times due how quickly stamina drains. Crane can also gather some local herbs used to make drugs which increase his skills for a short period of time. You can raise your maximum efficiency in combat and free running through perks on the skill tree which are obtained as you gain XP which go towards the three tress; combat, stamina, and survival. The first two allow you to run faster, hit harder, have more energy for both tasks along with learning new fight and parkour moves.![]() |
| Crane luring zombies with firecrackers |
Another defining part of the game is seen on the cover "Good Night, Good Luck", when the sun goes down zombies become more hostile, Nightmares come out and will chase you all around Harran. Later in the game you acquire weapons strong enough to kill them in two or three hits but the catch is that more zombies you kill at night, the more attention you attract gives you a wanted level that can be shook at safehouses.
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| Two players taking on a demolisher |
This has been Jacob Arnold, signing off.
One of the coolest trailer I've seen in a long time








