Talks about all your favorite games with new posts every Wednesday. (Except during holidays)
Tuesday, November 13, 2012
Half-Life Review & Storyline
Half-Life box art
I
think PC gaming really got going when Half-Life came out. A Valve
game released for Microsoft Windows November 19, 1998 in America.
Published and developed by Sierra Entertainment.As
of 14 July 2006, the Half-Life franchise has sold over 20
million units. Half-Life was followed by the 2004
sequel Half-Life 2, which also received critical acclaim and
praise. Half-Life has had a notable cultural impact with
its community mods and sequels spawning a large fanbase and other praising communities.
Half-Life is a first-person shooter that requires the player to
perform combat tasks and puzzle solving to advance through the game.
Unlike its peers at the time, Half-Life used scripted sequences, such
as a Bullsquid ramming down a door, to advance major plot points.
Compared to most first-person shooters of the time, which relied on
cut-scenes to detail their plotlines, Half-Life's story is told
entirely by means of scripted sequences, keeping the player in
control of the first-person viewpoint. In line with this, the game
has no cut-scenes, and the player rarely loses the ability to control
Gordon, who never speaks and is never actually seen in the game; the
player sees "through his eyes" for the entire length of the
game. Half-Lifehas
no "levels"; it instead divides the game by chapters, whose
titles flash on the screen as the player moves through the game, I do
miss cutscenes though. Progress through the world is continuous,
except for breaks for loading and when the game has to save. The game
regularly integrates puzzles, such as navigating a maze of conveyor
belts, (which is a pain) or using nearby boxes to build a small
staircase to the next area the player must travel to, also annoying.
Some puzzles involve using the environment to kill an enemy, like
turning on a steam valve to spray hot steam at their enemies. There
are few "bosses" in the conventional sense, where the
player defeats a superior opponent by direct confrontation. Instead,
such organisms occasionally define chapters, and the player is
generally expected to use the terrain, rather than firepower, to kill
the "boss". Late in the game, the player receives a "long
jump module" for the HEV suit, which allows the player to
increase the horizontal distance and speed of jumps by crouching
before jumping. The player must rely on this ability to navigate
various platformer-stylejumping puzzles in Xen toward the end of the
game. The game is entirely campaign with no multiplayer, which is
fine cause this is a really long game. Most of the game's setting
takes place in a remote desert area of New Mexico in the Black Mesa
Research Facility, a fictional complex that bears many similarities
to both the Los Alamos National Laboratory and Area 51, at some point
between the years 2000 and 2009. The game's protagonist is the
theoretical physicist Gordon Freeman, an MIT graduate. While I
personally think is cool, that you get to be someone that hasn't had
years of combat experience or handled a gun before, its a new
experience Freeman becomes one of the survivors of an experiment at
Black Mesa that goes horribly wrong, when an unexpected "resonance
cascade"—a fictitious phenomenon —rips dimensional seams,
devastating the facility. Aliens from another dimension known as Xen
subsequently enter the facility through these dimensional seams (an
event known as the "Black Mesa incident"). As Freeman tries
to make his way out of the ruined facility, he soon discovers that he
is caught between two sides: the hostile aliens and the Hazardous
Environment Combat Unit, a U.S. Marine Corps special operations unit
dispatched to cover up the incident by eliminating the organisms, as
well as Dr. Freeman and the other surviving Black Mesa personnel.
Throughout the game, a mysterious figure known (but not actually
referred to in-game) as the "G-Man" regularly appears, and
seems to be monitoring Freeman's progress. Ultimately, Freeman uses
the cooperation of surviving scientists and security officers to work
his way towards the mysterious "Lambda Complex" of Black
Mesa (signified with the Greek "λ" character), where a
team of survivors teleport him to the alien world Xen to kill the
Nihilanth, the semi-physical entity keeping Xen's side of the
dimensional rift open, really complicated to explain. The rest
is history, which you can find out for yourself, you can get the game
on Steam for $9.99 or get the Playstation 2 version, which I haven't
played personally. Hope you've enjoyed and I will see you Thursday.
This has been Jacob Arnold, signing off.
No comments:
Post a Comment