American Box Art |
Talks about all your favorite games with new posts every Wednesday. (Except during holidays)
Thursday, December 20, 2012
Colin McRae: Dirt Review
Tuesday, December 18, 2012
Left 4 Dead Review & Storyline
Left 4 Dead box art |
UK Introduction Teaser Trailer
Thursday, November 29, 2012
The Impossible Game Review
The Impossible Game Logo |
Lot harder than it looks, trust me
Tuesday, November 13, 2012
Half-Life Review & Storyline
Half-Life box art |
Official 1998 Gamespot Trailer
Tuesday, November 6, 2012
Halo: Combat Evolved Review & Storyline
Halo 4 came out today and I'm looking forward to it. Even though it looks awesome I am still bent on the fact that 343 Industries is making it instead of my beloved Bungie, who I still miss. For those of you who do not know the last six Halo games have been made by Bungie; and they did an awesome job at making every single one. So in memory of their awesome games, I decided to begin where it all started; Halo: Combat Evolved. The first installment in the Halo franchise caught the world by surprise, but was quickly welcomed with open arms. Selling a record-breaking high of over five million copies worldwide by November 9, 2005, the highest sold video game of its time. Developed by Bungie and published by Microsoft Studios. Bungie is responsible for the last six game Halo games, but for an unknown reason handed over the reigns of the series to 343 Industries about a year ago, and if your a die-hard-Halo-fan like me, I was saddened by this. 343 looks likes it shows some promise, but I don't think their ever going to be able to fit into Bungie's shoes all the way. They are more than likely making Halo 4 because they want to make a name for themselves, but its gonna be pretty damn hard to make it better than Halo: Reach. But I gotta give them credit for going all or nothing like this, they are either going to receive love or hate from the long time fans of the series, including me. Anyway about the game. Halo is set in the twenty-sixth century, with the gamer assuming the role of the Master Chief, a cybernetically enhanced supersoldier part of the Spartan II program, he is also supposedly the last Spartan alive. The player is accompanied by Cortana, an artificial intelligence who occupies the Chief's neural interface. Players battle various aliens of the Covenant as you attempt to uncover the secrets of the mysterious Halo, a ring-shaped artificial world. The game has an awesome story, award-winning mutiplayer and never gets old. Beginning immediately after the events of Halo: Reach, the game opens up as the Pillar of Autumn exits slipspace near a mysterious ring-shaped artificial world, called "Halo" by the enemy of the game, the Covenant. Also in-lies the title of the game and why its named Halo. A Covenant fleet attacks and heavily damages the Autumn. Captain Keyes initiates "The Cole Protocol", a procedure designed to keep the Covenant from finding Earth, in which could find out by capturing Cortana. Thus, to prevent this he orders Master Chief to escape with Cortana and protect her at all costs. While Keyes prepares to land the ship on Halo, Chief and Cortana escape via escape pod, which then crash lands on the ring. Cortana and Master Chief are the only ones who survive the impact of the escape pod crash. Keyes survives the Autumn's crash landing. but is captured by the Covenant. In the second and third level of the game, the Chief and Cortana gather human survivors and rescue Captain Keyes, who is imprisoned aboard the Covenant ship Truth and Reconciliation. Once rescued, Keyes orders the Chief to beat the Covenant to Halo's control center and to discover what the Covenant want with Halo. Chief and Cortana travel to a map room called the Silent Cartographer, which leads them to the control room. There, Cortana enters the systems and, discovering something urgent, suddenly sends the Master Chief to find Captain Keyes while she stays behind. While searching for his commander, the Chief learns that the Covenant have accidentally released the Flood, a parasitic alien race capable of spreading itself by overwhelming and infesting other sentient life-forms. Keyes falls victim to them while looking for a cache of weapons. The release of the Flood prompts Halo's AI monitor, 343 Guilty Spark, to recruit Master Chief in retrieving the Index, a device that will active Halo and prevent the Flood from spreading beyond the facility. After the Chief retrieves and prepares to use the Index, Cortana re-appear and warns him against the activation. She has discovered that Halo's defense system is a weapon designed to kill all sentient life in the galaxy, which the Flood requires to spread, a revelation which Guilty Spark confirms. Faced with this information, the Master Chief and Cortana decide to destroy Halo to prevent its activation. While fighting the Flood, the Covenant, and Guilty Spark's Sentinels , Cortana discovers that the best way to prevent its activation is to cause the crashed Pillar of Autumn to self-destruct. However, Captain Keyes' authorization is required to destroy the Autumn, forcing the Chief and Cortana to return to the now-Flood-infested Truth and Reconciliation to search for him. By the time that they reach Keyes, however, he has been infected beyond the piont of no return by the Flood. The Master Chief retrieves Keyes' neural implants directly from his brain and retreats to the Autumn, where Cortana activates the ships self-destruct sequence. However, 343 Guilty Spark reappears and deactivates the countdown, discovering the record of human history in the process. The manually destabilizes the Pillar of Autumn's fusion reactors, and he and Cortana narrowly escape the destruction of Halo via a long sword. Outside the campaign you could team up with friends, although considering that Xbox Live did not exist, you had to team up with friends on a LAN party. Overall the game is awesome and is still available as an Original on the Xbox Live Marketplace. I'd also like to say thanks to Bungie for making these last ten years of Halo awesome all the way and I'm gonna miss you guys. So get the game, start where it all began, remember all the good times, and hopefully look forward to more good memories. Heirs to the next ten years of Halo. Farewell and see you Thursday. This has been Jacob Arnold, signing off.
Halo Combat Evolved: E3 2000 Trailer
Thursday, November 1, 2012
Star Wars: Battlefront II Review
If you haven't heard already, a new Star Wars movie is coming out, which I completely mortified about. I know most of you are all exited about this announcement, but I'm not. This is just like the Call of Duty Black Ops II and Halo 4 situation: they just don't want to let it die when they should. We can all agree that Star Wars had one hell of a run and it's time to just look back and smile at the past, not frown at the future. All the actors are older or have passed, which will not allow them to build off the original plot cause Mark Hamill and Harrison Ford are too old to resume their former characters. It also means that they might try to make a new story line with a new hero and on top of all this crap Disney's making it! Disney! Look when I was six I loved The Lion King and Aladdin, but come on, it wont be the same as when Lucas Films was making it, which also means George Lucas isn't even writing the script anymore, which means its not Star Wars, which means its going suck, which also means that there will be no more Star Wars games cause they sold their trademark to Disney. Anyway, in memory of the good times I decided to do a review on the best Star Wars game of all: Star Wars Battlefront II. Even though the game is pretty old, its the best, fun for all ages, and probably was one of the best games ever when it was still on Xbox Live. The game came out in October 31, 2005 in Europe and November 1, 2005 in North America. The games platform is on the original Xbox. It was published by LucasArts and developed by Pandemic Studios. Battlefront II is fundamentally similar to its predecessor, albeit with the new gameplay mechanics. The general objective in most missions of the game is to eliminate the enemy with lethal force. Like the first game, Battlefront II, the game is split into two eras, the Clone Wars and the Galactic Civil War. Players have the ability to choose between six classes during gameplay, each with their own different abilities. Four of these classes are common to all factions; infantry , heavy weapon sniper, and engineer. In addition to the four standard classes, each faction has two unique classes which are unlocked by scoring a certain number of points For the Rebellion faction, the Bothan Spy and the Wookie; for the Empire, The Officer and The Dark Trooper; for the Republic, the Commander anf the Jet Trooper and for the CIS, the Magnagaurd and the Droideka. You can also play as heroes, such as Luke Skywalker, Mace Windo, Bobo Fet, Darth Vader, and other such characters. This game is just awesome and is fun to play with friends, local or system link. It deeply saddens me to inform you that the game is no longer online via Xbox Online, and I miss it almost as much as Halo 2 online. They don't sell the game new anymore, but you can probably get it on Amazon or eBay, I have my copy from when the game first came out. So find the game, get it, and love it. Hope you've enjoyed and I will see you next week. This has been Jacob Arnold, signing off.
Thursday, October 25, 2012
Guitar Hero: Warriors of Rock Review
This week I decided to do one of my favorite games. You know one of those games that you can keep on playing after you finished the initial objective, Guitar Hero: Warriors of Rock is one of those games. Warriors of Rock is a music rhythm game that was released September 24, 2010 for Europe, September 28, 2010 for North America, and
September 29, 2010 for Australia. It is the last game in the series develop by RedOctane and Neversoft prior to the termination and closures by their parent company and publisher Activision, in part as a result of week sales in the rhythm game market from 2009. Additional development for the Wii version with a not-so-decent Nintendo DS version as well. The Wii and DS version of the game were crated by Vicarious Visions, who took over future development of the Guitar Hero series before it was placed on hiatus. Warriors of Rock continues to retain the gameplay style of the franchise, challenging the player to match scrolling notes on screen to actions on special game for lead and bass guitar, drums, and vocals. To rise against the withering rhythm game market and the perceived lack of focus of its predecessors, the game was designed to return to return to the series roots, focusing heavily on lead and towards the existing base of skilled players of the series. The game features a remade career mode called "Quest" set to a story influenced by heavy metal. Throughout Quest mode, the player recruits eight characters each with their own unique power that allows you to score higher, have more Star Power, or get more points for each note. Eventually this leads to all these powers combined together and used to free the Demigod of Rock from enslavement form a metal machine called the Beast. Part of the story is interestingly enough influenced by the lyrics of the song "2112" by Rush, who narrate this portion of the game. While the finale is is set to a new song preformed by Magadeth and written by Dave Mustaine specifically to challenge players, but its still a fun song. Other single and multiplayer modes feature improvements form previous games in the series as well as incorporation of the new gameplay powers from Quest mode. The game features 93 songs on disc, and compatibility with existing exportable songs and downloadable content from several previous games in the Guitar Hero franchise. The game recieved mixed reviews about it's gameplay and soundtrack. Praising certain highlights such as the '2112" segment of the game and it's improved Quickplay+ mode, which is what I usually play, but thy also cited other elements such as lackluster as the Quest mode's story or the lack of focus within the soundtrack, I disagree with this, for I thought the game had a great soundtrack. Overall it's a great game, but my favorite part of the game was the hundreds of customization options that you could use for your Quickplay+ charcter, I even made a whole band. You can also custamize instraments such as guitar, bass, drums, and micraphones. I tell you, there is nothing cooler than creating a sick guitar that you equip to your awesome character. The only problem with the game is that you need the set controllers to play the game, so its a little pricy, but worth it. Also Assassin's Creed 3 is coming out next week on the 31st, it's going to be AWESOME! So keep an eye out for it and get it quick, cause I guarntee that as soon as it hits the shelves, its gonna be sold out, so grab it. Im a huge Assassin's Creed fan, so I'll probaly be waiting at the midnight launch, like I did with Revalations. So I hope you've learned something new today and I will see you next week. This has been Jacob Arnold, signing off.
September 29, 2010 for Australia. It is the last game in the series develop by RedOctane and Neversoft prior to the termination and closures by their parent company and publisher Activision, in part as a result of week sales in the rhythm game market from 2009. Additional development for the Wii version with a not-so-decent Nintendo DS version as well. The Wii and DS version of the game were crated by Vicarious Visions, who took over future development of the Guitar Hero series before it was placed on hiatus. Warriors of Rock continues to retain the gameplay style of the franchise, challenging the player to match scrolling notes on screen to actions on special game for lead and bass guitar, drums, and vocals. To rise against the withering rhythm game market and the perceived lack of focus of its predecessors, the game was designed to return to return to the series roots, focusing heavily on lead and towards the existing base of skilled players of the series. The game features a remade career mode called "Quest" set to a story influenced by heavy metal. Throughout Quest mode, the player recruits eight characters each with their own unique power that allows you to score higher, have more Star Power, or get more points for each note. Eventually this leads to all these powers combined together and used to free the Demigod of Rock from enslavement form a metal machine called the Beast. Part of the story is interestingly enough influenced by the lyrics of the song "2112" by Rush, who narrate this portion of the game. While the finale is is set to a new song preformed by Magadeth and written by Dave Mustaine specifically to challenge players, but its still a fun song. Other single and multiplayer modes feature improvements form previous games in the series as well as incorporation of the new gameplay powers from Quest mode. The game features 93 songs on disc, and compatibility with existing exportable songs and downloadable content from several previous games in the Guitar Hero franchise. The game recieved mixed reviews about it's gameplay and soundtrack. Praising certain highlights such as the '2112" segment of the game and it's improved Quickplay+ mode, which is what I usually play, but thy also cited other elements such as lackluster as the Quest mode's story or the lack of focus within the soundtrack, I disagree with this, for I thought the game had a great soundtrack. Overall it's a great game, but my favorite part of the game was the hundreds of customization options that you could use for your Quickplay+ charcter, I even made a whole band. You can also custamize instraments such as guitar, bass, drums, and micraphones. I tell you, there is nothing cooler than creating a sick guitar that you equip to your awesome character. The only problem with the game is that you need the set controllers to play the game, so its a little pricy, but worth it. Also Assassin's Creed 3 is coming out next week on the 31st, it's going to be AWESOME! So keep an eye out for it and get it quick, cause I guarntee that as soon as it hits the shelves, its gonna be sold out, so grab it. Im a huge Assassin's Creed fan, so I'll probaly be waiting at the midnight launch, like I did with Revalations. So I hope you've learned something new today and I will see you next week. This has been Jacob Arnold, signing off.
Tuesday, October 9, 2012
Poker Night at the Inventory Review
This is not your average poker game, this an Inventory poker game, unusual, and interesting. Four legends, Heavy from Team Fortress 2, Strong Bad form Homestar Runner , Max from Sam & Max, Tycho Brande from Penny Arcade Adventures, and they are playing playing poker with you. The game is developed by Telltale Games, released on November 22, 2010, and available on Microsoft Windows and Mac OS X. The game really really doesn't have much of a plot. The general basis is that the game takes place at a secret underground club below a video game ware house called the Inventory which was founded in 1919 due to a early draft of the 18th amendment. It was discovered that it would not only outlaw libations, but games and amusements too. Even though this never came to pass, the club has remained in secret, just in case Congress ever tried to set the prohibition into law. Every time the player starts the game a cut scene is triggered in which the player takes a secret elevator down to the Inventory and then is greeted by Reginald Van Winslow, former caption of the Screaming Narwhal and sidekick to Guybrush Threepwood in Tales of Monkey Island, a Sam & Max concept. He explains the back story of the Inventory, and raises the blinds for the poker games. In the game you always play Texas Hold 'Em style poker between you and the other four characters in the game, Strong Bad, Max, Tycho, and Heavy. Every game each player buys in with $10,000 in which they are awarded a certain number of chips to play with and are given two cards in which they will play their hand off. The game applies to basic poker rules, you stay in the game until they are broke, with the goal of being the last man standing. The game uses no-limit betting and a gradually-increasing blind bets over the course of several rounds. Once in a while, one of the other characters will not be able to cough up the money, but will offer one of their possessions as a buy-in for the game. The player can win these items as Team Fortress 2 unlockable equipment only if it was the player that knocked that character out of the game to receive their personal item. This was honestly the reason I bought the game, I really wanted the Iron Curtain (a awesome looking mini-gun that Heavy buys in with), that and I like poker. The game keeps track of the player's statistics over the course of several games, and by completing certain objectives (such as number of hands or games won) can unlock different playing cards or table artwork to customize the look of the game. So its an okay game, but not an awesome game. Its fun if you like poker and you want something to spice up your character in TF2. It is $4.99 on Steam, and now that I got all the items, it was totally worth it. Hope you've enjoyed, see you next time. This has been Jacob Arnold, signing off. |
Tuesday, October 2, 2012
Team Fortress 2 Review
Stand alone cover for Windows |
Thursday, September 27, 2012
Super Smash Bros. Review
North American box art |
Probably
the most successful Wii game ever and my favorite Wii game of all
time, Super Smash Brothers Brawl is just awesome. Developed by Ad hoc
development team, directed by Masahiro Sakurai, and of course
published by Nintendo. The game development started in October 2005
with an amazing team that consisted of a few members of Nintendo and
several third party development teams. After delays involving
software problems, the game was released January 31, 2008 in Japan,
March 9, 2008 in North America, January 26, 2008 in Australia and
June 27, 2008 in Europe. A interesting fun fact is that actually the
game was not released in Korea until April 29, 2010, twenty-seven
months after its original release in Japan. The game is the successor
of Super Smash Bros. Melee and the original Super Smash Bros. on the
Nintendo 64. The objective of the game is to know the opposing player
from the screen to win. My favorite part of the game was the amount
of playable characters, in Brawl you are allowed to play as other
characters other than those created in the Nintendo universe.
Its a good mix, you can be Snake from Metal Gear Solid, Pikachu from
Pokemon, Sonic the Hedgehog, and even Mr. Game & Watch. My
favorite character is Ike from Fire Emblem with his huge sword that
just take your enemy out. A
big concept was the Smash Ball, a multicolored orb (as seen in the
trailer below) allowing the player to use there special ability
depending on there character. As
of March 2012, it is the eighth best selling Wii by selling a total
of 10.79 million copies worldwide, though in my heart it will always
be the best Wii game of all time. Another new feature is the solo
campaign for the game, for those who didn’t know Super Smash Bros.
has never had a campaign. Its called The Subspace Emissary (SSE), in
which all the characters in the game team up to take on the bad guy,
complete with cinematics and all. So basiclly its a classic scenario
of good vs. evil that’s worth some playtime, though its not as the
classic Brawl between opposing players. I love this game and I think
you will too. So get up, get the game, and jump in. This has been
Jacob Arnold, signing off.
Official Trailer
Wednesday, September 26, 2012
Garry's Mod Review
Official Garry's Mod logo |
Tuesday, September 18, 2012
Combat Arms Angry Review
Normally there is a good and a bad side to every game, a positive and a negative. But honestly I can see nothing positive about Combat Arms. Combat Arms is first-person shooter computer game created by Doobic Studios and published by Nexon, a website that makes free to play games such as Maple Story, Dragon's Nest, and Atlantica. Nexon decided to create a shooter and Combat Arms was the sad failed result of a game. Since this was created before Sudden Attack, another Nexon shooter, this was their first shooter. When it came out all the Nexon fanboys thought "Oh look a new game, yippee". So since none of these ten year olds have ever played a first person shooter, they sucked, and they still suck. Also Nexon thought it would be a good idea to give the player the right to ban you with a two thirds vote, and since these kids suck so bad if you get three or four kills, they think your hacking. So you usually don't make it till the end of game because you get banned for knowing how to play a shooter. The games graphics are terrible, there probably somewhere between Half Life 1 & 2 graphics, which is pretty bad if you didn't know. Another thing is the game is supposed to have hack protection, which means if you modify the game to your advantage, such as flying through walls, being invincible, and so on, you get banned. But I still see people flying around shooting knifes out of their face, so yeah crappy hack protection. Sorry this review was so short but theres not much to say about Combat Arms, other than it sucks. The reason I picked this game was because I wanted to do a PC game instead of a console game. So by the end of the year you'll probaly see me spanning out a bit on different platforms and consoles. Also the piont of this review was to tell you not play this game if you didnt catch on already. If you suck at shooters than this is the game for you, if you want a good PC game on the other hand I suggest Garry's Mod or Team Fortress 2. Hope you've enjoyed my construcive critism, this has been Jacob Arnold. signing off.
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