September 29, 2010 for Australia. It is the last game in the series develop by RedOctane and Neversoft prior to the termination and closures by their parent company and publisher Activision, in part as a result of week sales in the rhythm game market from 2009. Additional development for the Wii version with a not-so-decent Nintendo DS version as well. The Wii and DS version of the game were crated by Vicarious Visions, who took over future development of the Guitar Hero series before it was placed on hiatus. Warriors of Rock continues to retain the gameplay style of the franchise, challenging the player to match scrolling notes on screen to actions on special game for lead and bass guitar, drums, and vocals. To rise against the withering rhythm game market and the perceived lack of focus of its predecessors, the game was designed to return to return to the series roots, focusing heavily on lead and towards the existing base of skilled players of the series. The game features a remade career mode called "Quest" set to a story influenced by heavy metal. Throughout Quest mode, the player recruits eight characters each with their own unique power that allows you to score higher, have more Star Power, or get more points for each note. Eventually this leads to all these powers combined together and used to free the Demigod of Rock from enslavement form a metal machine called the Beast. Part of the story is interestingly enough influenced by the lyrics of the song "2112" by Rush, who narrate this portion of the game. While the finale is is set to a new song preformed by Magadeth and written by Dave Mustaine specifically to challenge players, but its still a fun song. Other single and multiplayer modes feature improvements form previous games in the series as well as incorporation of the new gameplay powers from Quest mode. The game features 93 songs on disc, and compatibility with existing exportable songs and downloadable content from several previous games in the Guitar Hero franchise. The game recieved mixed reviews about it's gameplay and soundtrack. Praising certain highlights such as the '2112" segment of the game and it's improved Quickplay+ mode, which is what I usually play, but thy also cited other elements such as lackluster as the Quest mode's story or the lack of focus within the soundtrack, I disagree with this, for I thought the game had a great soundtrack. Overall it's a great game, but my favorite part of the game was the hundreds of customization options that you could use for your Quickplay+ charcter, I even made a whole band. You can also custamize instraments such as guitar, bass, drums, and micraphones. I tell you, there is nothing cooler than creating a sick guitar that you equip to your awesome character. The only problem with the game is that you need the set controllers to play the game, so its a little pricy, but worth it. Also Assassin's Creed 3 is coming out next week on the 31st, it's going to be AWESOME! So keep an eye out for it and get it quick, cause I guarntee that as soon as it hits the shelves, its gonna be sold out, so grab it. Im a huge Assassin's Creed fan, so I'll probaly be waiting at the midnight launch, like I did with Revalations. So I hope you've learned something new today and I will see you next week. This has been Jacob Arnold, signing off.
Talks about all your favorite games with new posts every Wednesday. (Except during holidays)
Thursday, October 25, 2012
Guitar Hero: Warriors of Rock Review
This week I decided to do one of my favorite games. You know one of those games that you can keep on playing after you finished the initial objective, Guitar Hero: Warriors of Rock is one of those games. Warriors of Rock is a music rhythm game that was released September 24, 2010 for Europe, September 28, 2010 for North America, and
September 29, 2010 for Australia. It is the last game in the series develop by RedOctane and Neversoft prior to the termination and closures by their parent company and publisher Activision, in part as a result of week sales in the rhythm game market from 2009. Additional development for the Wii version with a not-so-decent Nintendo DS version as well. The Wii and DS version of the game were crated by Vicarious Visions, who took over future development of the Guitar Hero series before it was placed on hiatus. Warriors of Rock continues to retain the gameplay style of the franchise, challenging the player to match scrolling notes on screen to actions on special game for lead and bass guitar, drums, and vocals. To rise against the withering rhythm game market and the perceived lack of focus of its predecessors, the game was designed to return to return to the series roots, focusing heavily on lead and towards the existing base of skilled players of the series. The game features a remade career mode called "Quest" set to a story influenced by heavy metal. Throughout Quest mode, the player recruits eight characters each with their own unique power that allows you to score higher, have more Star Power, or get more points for each note. Eventually this leads to all these powers combined together and used to free the Demigod of Rock from enslavement form a metal machine called the Beast. Part of the story is interestingly enough influenced by the lyrics of the song "2112" by Rush, who narrate this portion of the game. While the finale is is set to a new song preformed by Magadeth and written by Dave Mustaine specifically to challenge players, but its still a fun song. Other single and multiplayer modes feature improvements form previous games in the series as well as incorporation of the new gameplay powers from Quest mode. The game features 93 songs on disc, and compatibility with existing exportable songs and downloadable content from several previous games in the Guitar Hero franchise. The game recieved mixed reviews about it's gameplay and soundtrack. Praising certain highlights such as the '2112" segment of the game and it's improved Quickplay+ mode, which is what I usually play, but thy also cited other elements such as lackluster as the Quest mode's story or the lack of focus within the soundtrack, I disagree with this, for I thought the game had a great soundtrack. Overall it's a great game, but my favorite part of the game was the hundreds of customization options that you could use for your Quickplay+ charcter, I even made a whole band. You can also custamize instraments such as guitar, bass, drums, and micraphones. I tell you, there is nothing cooler than creating a sick guitar that you equip to your awesome character. The only problem with the game is that you need the set controllers to play the game, so its a little pricy, but worth it. Also Assassin's Creed 3 is coming out next week on the 31st, it's going to be AWESOME! So keep an eye out for it and get it quick, cause I guarntee that as soon as it hits the shelves, its gonna be sold out, so grab it. Im a huge Assassin's Creed fan, so I'll probaly be waiting at the midnight launch, like I did with Revalations. So I hope you've learned something new today and I will see you next week. This has been Jacob Arnold, signing off.
September 29, 2010 for Australia. It is the last game in the series develop by RedOctane and Neversoft prior to the termination and closures by their parent company and publisher Activision, in part as a result of week sales in the rhythm game market from 2009. Additional development for the Wii version with a not-so-decent Nintendo DS version as well. The Wii and DS version of the game were crated by Vicarious Visions, who took over future development of the Guitar Hero series before it was placed on hiatus. Warriors of Rock continues to retain the gameplay style of the franchise, challenging the player to match scrolling notes on screen to actions on special game for lead and bass guitar, drums, and vocals. To rise against the withering rhythm game market and the perceived lack of focus of its predecessors, the game was designed to return to return to the series roots, focusing heavily on lead and towards the existing base of skilled players of the series. The game features a remade career mode called "Quest" set to a story influenced by heavy metal. Throughout Quest mode, the player recruits eight characters each with their own unique power that allows you to score higher, have more Star Power, or get more points for each note. Eventually this leads to all these powers combined together and used to free the Demigod of Rock from enslavement form a metal machine called the Beast. Part of the story is interestingly enough influenced by the lyrics of the song "2112" by Rush, who narrate this portion of the game. While the finale is is set to a new song preformed by Magadeth and written by Dave Mustaine specifically to challenge players, but its still a fun song. Other single and multiplayer modes feature improvements form previous games in the series as well as incorporation of the new gameplay powers from Quest mode. The game features 93 songs on disc, and compatibility with existing exportable songs and downloadable content from several previous games in the Guitar Hero franchise. The game recieved mixed reviews about it's gameplay and soundtrack. Praising certain highlights such as the '2112" segment of the game and it's improved Quickplay+ mode, which is what I usually play, but thy also cited other elements such as lackluster as the Quest mode's story or the lack of focus within the soundtrack, I disagree with this, for I thought the game had a great soundtrack. Overall it's a great game, but my favorite part of the game was the hundreds of customization options that you could use for your Quickplay+ charcter, I even made a whole band. You can also custamize instraments such as guitar, bass, drums, and micraphones. I tell you, there is nothing cooler than creating a sick guitar that you equip to your awesome character. The only problem with the game is that you need the set controllers to play the game, so its a little pricy, but worth it. Also Assassin's Creed 3 is coming out next week on the 31st, it's going to be AWESOME! So keep an eye out for it and get it quick, cause I guarntee that as soon as it hits the shelves, its gonna be sold out, so grab it. Im a huge Assassin's Creed fan, so I'll probaly be waiting at the midnight launch, like I did with Revalations. So I hope you've learned something new today and I will see you next week. This has been Jacob Arnold, signing off.
Tuesday, October 9, 2012
Poker Night at the Inventory Review
This is not your average poker game, this an Inventory poker game, unusual, and interesting. Four legends, Heavy from Team Fortress 2, Strong Bad form Homestar Runner , Max from Sam & Max, Tycho Brande from Penny Arcade Adventures, and they are playing playing poker with you. The game is developed by Telltale Games, released on November 22, 2010, and available on Microsoft Windows and Mac OS X. The game really really doesn't have much of a plot. The general basis is that the game takes place at a secret underground club below a video game ware house called the Inventory which was founded in 1919 due to a early draft of the 18th amendment. It was discovered that it would not only outlaw libations, but games and amusements too. Even though this never came to pass, the club has remained in secret, just in case Congress ever tried to set the prohibition into law. Every time the player starts the game a cut scene is triggered in which the player takes a secret elevator down to the Inventory and then is greeted by Reginald Van Winslow, former caption of the Screaming Narwhal and sidekick to Guybrush Threepwood in Tales of Monkey Island, a Sam & Max concept. He explains the back story of the Inventory, and raises the blinds for the poker games. In the game you always play Texas Hold 'Em style poker between you and the other four characters in the game, Strong Bad, Max, Tycho, and Heavy. Every game each player buys in with $10,000 in which they are awarded a certain number of chips to play with and are given two cards in which they will play their hand off. The game applies to basic poker rules, you stay in the game until they are broke, with the goal of being the last man standing. The game uses no-limit betting and a gradually-increasing blind bets over the course of several rounds. Once in a while, one of the other characters will not be able to cough up the money, but will offer one of their possessions as a buy-in for the game. The player can win these items as Team Fortress 2 unlockable equipment only if it was the player that knocked that character out of the game to receive their personal item. This was honestly the reason I bought the game, I really wanted the Iron Curtain (a awesome looking mini-gun that Heavy buys in with), that and I like poker. The game keeps track of the player's statistics over the course of several games, and by completing certain objectives (such as number of hands or games won) can unlock different playing cards or table artwork to customize the look of the game. So its an okay game, but not an awesome game. Its fun if you like poker and you want something to spice up your character in TF2. It is $4.99 on Steam, and now that I got all the items, it was totally worth it. Hope you've enjoyed, see you next time. This has been Jacob Arnold, signing off. |
Tuesday, October 2, 2012
Team Fortress 2 Review
Stand alone cover for Windows |
Subscribe to:
Posts (Atom)