In the 2050's the U.S. government saw the danger of nuclear war and as a precaution built Vaults to keep the populace safe. At the same time however, they did not take it seriously enough as only 122 vaults were built while around 40,000 were needed to save America. When the bombs hit, most of the world was devastated, leaving wastelands and turning anything not inside the Vaults into mutants and ghouls. Basically only the U.S. and part of Africa survived. Many factions have arisen from the dust since the war ended, with the U.S. government gone, order is something thats hard to come by. The year is 2281, 204 years since the bombs dropped, mutants roam and many vault dwellers still do not know what has become of the world or simply chose to ignore it.
|The major factions of Fallout: New Vegas|
|The Courier fighting some deathclaws, one of the toughest enemies in the game|
Your armor affects how much damage you take, thats what armor does, moving on. Health drops like gravity holds a very strong grudge against you, so in order to stay alive one will need stimpacks, the item of life in the game that regenerates health along with other items that might as well not. Via explosives or high powered weapons, body parts can be crippled, causing large disabilities to the player. A crippled arm will cause your gun to sway back and forth, affected how to aim, crippled legs will cause one to limp and move slowly. The worst thing to cripple is your head, which causes your vision to blur and worsen over time, you may even black out. The Courier can go to a doctor to get their healed limbs fixed up or grab a doctors bag on the go for the same effect. The V.A.T.S. (Vault-Tec Assisted Targeting System) aiming system, that allows the player to stop a for a moment, press a button and let numbers decide whether or not you hit your target, meaning gun skill or sniper perks are the key factor in it. Perk points are given every two levels that can used to unlock a skill depending how high your skill level is involving the relevance of the perk. So high gun skills allow for gun perks, repair skills allow for engineering perks and so forth. Hardcore mode is a new feature that I found myself drawn to. Removing a few HUD elements, forcing you to eat, sleep, and drink were the core features. Others included ammunition weighing something but going against Fallout logic that says to carry enough ammo to choke the NRA least you end up fighting with your bear hands. Medicine also kicks in over time rather than instantly which can be a problem when your being mauled by multiple enemies. The overall downfall of New Vegas is the bugs. As with all of Bethesda lush open world games, when you make something massive that is injected with even more stuff to do, you sacrifice the opportunity to fix it all. A sprint button would have been nice instead of lightly jogging 20 miles to the nearest town. There is also a moral choice dilemma involved in the game that can seriously get you in trouble. An good example is when I started the game and was a few levels in with meager gear. I delivered a package to a NCR base and was told by the lookout that large pillars of smoke were coming from Nipton, a far off town. I turn and sure enough like a Christmas tree on fire, there it is. So since I have some quests to complete in that direction, I set out. After approaching the town a man runs out screaming that he won the lottery like a banshee on fire. I stop and think for a moment where you'd buy a lottery ticket in this day and age, at a gas station or supermarket. Problem was, those had all been nuked to shit, so I dismissed this man as crazy and approached the town. A captain of Caesar's Legion approaches me and tells me to spread the word of what happened at the town.
|The V.AT.S. aiming system|